This page discusses various practical filter implementations that a musician might use. This includes:

Hardware and hardware emulation

  • Graphic Equalizers
  • Parametric Equalizers
  • Equalizers on Mackie Mixers
  • Equalizers on Yamaha Digital Mixers

Filters in Max/MSP/Jitter

  • biquad~ and filtergraph~
  • cascade~
  • peqbank~
  • svf~
  • reson~
  • resonators~
  • allpass~
  • comb~
  • teeth~
  • lores~
  • onepole~
  • buffir~
  • fftb~

Filters in Plugins

  • Waves
  • GRM Tools

Filters in the Spectral Domain

  • Forbidden Planet (Max/MSP examples)
  • General Convolution in Max/MSP
  • Phase Vocodor (AudioSculpt)
  • Source Filter Cross Synthesis (AudioSculpt)