# Ideas
Max is a graphical programming where messages are passed between objects using patch cords. Today's lecture begins with the mode of interacting with the Max environment (locked/unlocked, patching/presentation). It moves on types (ints, floats, symbols, lists, audio, matrix) of messages, and how they can be formed and transmitted. Basic debugging techniques are addressed.
#Topics
- navigating the patcher window
- messages and objects
- getting help
- data types
- file paths and the file browser